The game can be used to discover whether the pupil reacts well to the sound and/or the visual aspect of the game. Can then maintain attention on the game? Do they respond to the awards?
Even without having a second user around does the pupil understand the connection between the switch and the movement of the fish on the screen? Do they need physical or verbal prompting or can they work independently? Are they able to make a choice if both switches are made available?
Finally, with another user (either a member of staff or another student) does the pupil understand the concept of turn-taking? Do they show a desire to win over the other student?
I recommend that, for most pupils, you employ a range of activities and restrict each one to fairly short sessions. This should help keep motivation up and give a better chance of progression.
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